Backgammon Spielregeln Backgammon: Tipps
Ein Stein kann nur auf einen offenen Punkt gesetzt werden, einen, der nicht von zwei oder mehr gegnerischen Steinen besetzt ist. Die Zahlen auf den zwei Würfeln bilden separate Bewegungen. Ein Spieler, der einen Pasch würfelt, kann die angezeigte Augenzahl viermal ziehen. ilektroniko-tsigaro.co › rules › German › rules. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz.
Ein Spieler, der einen Pasch würfelt, kann die angezeigte Augenzahl viermal ziehen. Backgammon Spielanleitung. Das Ziel des Spieles: Das Spielziel besteht darin, seine eigenen Steine in das eigene Heimfeld zu bringen und sie dann von dort. grundsätzlichen Spielregeln nachgelesen werden. Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" . grundsätzlichen Spielregeln nachgelesen werden. Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" . Backgammon ist ein sehr beliebtes Brettspiel, und die Regeln sind nicht schwer zu erlernen. Mit unserer Spieleanleitung werden Sie zwar nicht. Backgammon Spielanleitung. Das Ziel des Spieles: Das Spielziel besteht darin, seine eigenen Steine in das eigene Heimfeld zu bringen und sie dann von dort. Backgammon ist ein klassisches Brettspiel für zwei Personen. Es geht darum, seine 15 Steine vom Spielfeld abzutragen. Bei Backgammon. Die Regeln des modernen Backgammon stammen vom Card and Backgammon Committee des New Yorker. Das Spiel ist gewonnen, wenn der Gegner aufgibt oder wenn zuerst click here eigenen Steine mehr Paket.De Gutschein Mein dem Brett sind. Der Führende taktiert vorsichtig. Punkt und einer vom 1. Hat ein Stein des Gegners ein 6er-Feld noch nicht durchzogen, so ist ihm ein Feld frei zu belassen. Bild 4. Cookies werden zur Benutzerführung und Webanalyse verwendet und helfen dabei, diese Webseite zu verbessern.
Backgammon is played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each.
The quantrants are called 1 player's home board, 2 player's outer board, 3 opponent's home board, and 4 opponent's outer board.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. There are 15 white and 15 black pieces called stones , and each player has all of one of the colors.
Gul Bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in your home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture.
Strategies can derive from that. The most direct one is simply to avoid being hit, trapped, or held in a stand-off.
A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points. This obstructs opposing checkers that are behind the prime.
A checker trapped behind a six-point prime cannot escape until the prime is broken. Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.
A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race.
The backgame is generally used only to salvage a game wherein a player is already significantly behind. Using a backgame as an initial strategy is usually unsuccessful.
For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.
Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.
The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count". The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage.
Players often use mental calculation techniques to determine pip counts in live play. Backgammon is played in two principal variations, "Money" and "Match" play.
Money play means that every point counts evenly and every game stands alone, whether money is actually being wagered or not.
The format has a significant effect on strategy. In a match, the objective is not to win the maximum possible number of points, but rather to simply reach the score needed to win the match.
For example, a player leading a 9-point match by a score of 7—5 would be very reluctant to turn the doubling cube, as their opponent could take and make a costless redouble to 4, placing the entire outcome of the match on the current game.
Conversely, the trailing player would double very aggressively, particularly if they have chances to win a gammon in the current game.
In money play, the theoretically correct checker play and cube action would never vary based on the score. In , Emmet Keeler and Joel Spencer considered the question of when to double or accept a double using an idealized version of backgammon.
In their idealized version, the probability of winning varies randomly over time by Brownian motion , and there are no gammons or backgammons.
To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup.
Online cheating has therefore become extremely difficult. In State of Oregon v Barr , a court case pivotal to the continued widespread organised playing of backgammon in the US, the State argued backgammon is a game of chance and that it was therefore subject to Oregon's stringent gambling laws.
Paul Magriel was a key witness for the defence, contradicting Dr. Roger Nelson, the expert prosecution witness, by saying, "Game theory, however, really applies to games with imperfect knowledge, where something is concealed, such as poker.
Backgammon is not such a game. Everything is in front of you. The person who uses that information in the most effective manner will win.
Walker concluded that backgammon is a game of skill, not a game of chance, and found the defendant, backgammon tournament director Ted Barr, not guilty of promoting gambling.
Early Muslim scholars forbade backgammon. Enthusiasts have formed clubs for social play of backgammon.
A backgammon chouette permits three or more players to participate in a single game, often for money. One player competes against a team of all the other participants, and positions rotate after each game.
Chouette play often permits the use of multiple doubling cubes. Backgammon clubs may also organize tournaments. Large club tournaments sometimes draw competitors from other regions, with final matches viewed by hundreds of spectators.
Winners at major tournaments may receive prizes of tens of thousands of dollars. Starting in January , tournament directors began awarding GammonPoints,  a free points registry for tournament directors and players, with GammonPoint awards based on the number of players and strength of field.
The first world championship competition in backgammon was held in Las Vegas , Nevada in Tim Holland was declared the winner that year and at the tournament the following year.
For unknown reasons, there was no championship in , but in , Tim Holland again won the title. In , Lewis Deyong, who had promoted the Bahamas World Championship for the prior three years, suggested that the two events be combined.
By the 21st century, the largest international tournaments had established the basis of a tour for top professional players.
Major tournaments are held yearly worldwide. PartyGaming sponsored the first World Series of Backgammon in from Cannes and later the 'Backgammon Million' tournament held in the Bahamas in January with a prize pool of one million dollars, the largest for any tournament to date.
The event was recorded for television in Europe airing on Eurosport. In , the WBA collaborated with the online backgammon provider Play65 for the season of the European Backgammon Tour and with "Betfair" in When backgammon is played for money , the most common arrangement is to assign a monetary value to each point, and to play to a certain score, or until either player chooses to stop.
The stakes are raised by gammons, backgammons, and use of the doubling cube. Backgammon is sometimes available in casinos.
Before the commercialization of artificial neural network programs, proposition bets on specific positions were very common among backgammon players and gamblers.
Backgammon software has been developed not only to play and analyze games, but also to facilitate play between humans over the internet.
Dice rolls are provided by random or pseudorandom number generators. Real-time online play began with the First Internet Backgammon Server in July ,   but there are now a range of options;  many of which are commercial.
Backgammon has been studied considerably by computer scientists. Neural networks and other approaches have offered significant advances to software for gameplay and analysis.
The first strong computer opponent was BKG 9. Early versions of BKG played badly even against poor players, but Berliner noticed that its critical mistakes were always at transitional phases in the game.
He applied principles of fuzzy logic to improve its play between phases, and by July , BKG 9.
It won the match, 7—1, becoming the first computer program to defeat a world champion in any board game.
Berliner stated that the victory was largely a matter of luck, as the computer received more favorable dice rolls.
In the late s, backgammon programmers found more success with an approach based on artificial neural networks.
Its neural network was trained using temporal difference learning applied to data generated from self-play. Tesauro proposed using rollout analysis to compare the performance of computer algorithms against human players.
The rollout score of the human or the computer is the difference of the average game results by following the selected move versus following the best move, then averaged for the entire set of taken moves.
The strength of these programs lies in their neural networks' weights tables, which are the result of months of training.
Without them, these programs play no better than a human novice. For the bearoff phase, backgammon software usually relies on a database containing precomputed equities for all possible bearoff positions.
Computer-versus-computer competitions are also held at Computer Olympiad events. The artifacts included two dice and 60 checkers, and the set is believed to be to years older than the Royal Game of Ur.
On the board found in Shahr-e Sukhteh the fields are fashioned by the coils of a snake. Touraj Daryaee —on the subject of the first written mention of early precursors of backgammon—writes:.
The use of dice for the game is another indication of its Indic origin, since dice and gambling were a favorite pastime in ancient India.
According to the historical legend, the Indian king Dewisarm sends his minister Taxritos to Persia with the game of chess , and a letter challenging Sasanian King Khosrow I to solve the riddle or rationale for the game.
Khosrow asks for three days to decipher the game, but initially no-one in the court is able to make any progress. On the third day, Khosrow's minister, Wuzurgmihr, successfully rises and explains the logic of the game.
As a reciprocal challenge, Wuzurgmihr constructs the game of backgammon and delivers it to the Indian king who is unable to decipher the game.
In the 11th century Shahnameh , the Persian poet Ferdowsi credits Burzoe with the invention of the tables game nard in the 6th century.
He describes an encounter between Burzoe and a Raja visiting from India. The Raja introduces the game of chess , and Burzoe demonstrates nard , played with dice made from ivory and teak.
Murray details many versions of backgammon; modern Nard is noted there as being the same as backgammon and maybe dating back to — AD in the Babylonian Talmud,  although others believe the Talmud references the Greek race game Kubeia.
The history of backgammon can be traced back nearly 5, years to its origins in Mesopotamia modern-day Iraq. Modern Iraqis continue to enjoy playing the game.
It used tetrahedral dice. In the modern Middle East, backgammon is a common feature of coffeehouses. Race board games involving dice have a long history in Iraq, including the Royal Game of Ur in Babylon.
In the modern Arab Levant and Iraq it is called tawle , which means table, and it is also called shesh besh shesh means 6 in Hebrew , Aramaic and Phoenician , but derives from Phoenician.
However, shesh also means 6 in Persian as well as Kurdish and 5 is likely to be closely related to "Penj" meaning 5.
Shesh Besh is commonly referred to the situation when a player scores a 5 and 6 at the same time on dice.
There are two games of nardi commonly played:. Short nardi: Set-up and rules the same as backgammon. The two players move their checkers in opposing directions, from the point towards the 1-point, or home board.
In long nardi one checker by itself can block a point. There is no hitting in long nardi. The objective of the game is bearing all checkers off the board.
There is no doubling cube. As today, each player had 15 checkers and used cubical dice with sides numbered one to six.
The only differences with modern backgammon were the use of an extra die three rather than two and the starting of all pieces off the board with them entering in the same way that pieces on the bar enter in modern backgammon.
Zeno, who was white, had a stack of seven checkers, three stacks of two checkers and two blots , checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker.
Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in backgammon, Zeno could not move to a space occupied by two opponent black pieces.
The white and black checkers were so distributed on the points that the only way to use all of the three results, as required by the game rules, was to break the three stacks of two checkers into blots, exposing them and ruining the game for Zeno.
In Roman times this game was also known as alea , and a likely apocryphal Latin story linked this name, and the game, to a Trojan soldier named Alea.
Race board games involving dice have existed for millennia in the Near East and eastern Mediterranean, including the game senet of Ancient Egypt.
The ancient Egyptian game senet was excavated, along with illustrations, from Egyptian royal tombs dating to BC. The usual Tavla rules are same as in the neighboring Arab countries and Greece, as established over a millennium ago,  but there are also many quite different variants.
Backgammon is popular among Greeks. It is a game in which Greeks usually tease their opponent and they create a lively atmosphere. The game is called "Tavli", derived in Byzantine times from the Latin word "tabula".
Portes: Set-up and rules the same as backgammon, except that backgammons count as gammons 2 points and there is no doubling cube.
Plakoto : A game where one checker can trap another checker on the same point. Fevga: A game where one checker by itself can block a point.
Asodio: Also known as Acey-deucey where all checkers are off the board, and you enter by rolling either doubles or acey-deucey.
These games are played one after another, in matches of three, five, or seven points. Players use the same pair of dice in turns.
After the first game, the winner of the previous game starts first. In Japan ban-sugoroku is thought to have been introduced from China in the 6th century and is mentioned in Genji monogatari.
As a gambling game it was made illegal several times. By the 13th century, the board game Go , originally played only by the aristocracy, had become popular among the general public.
The jeux de tables Games of Tables , predecessors of modern backgammon, first appeared in France during the 11th century and became a favorite pastime of gamblers.
In , Louis IX issued a decree prohibiting his court officials and subjects from playing. In Spain , the Alfonso X manuscript Libro de los juegos , completed in , describes rules for a number of dice and table games in addition to its extensive discussion of chess.
A wooden board and checkers were recovered from the wreck of the Vasa among the belongings of the ship's officers.
Some surviving artworks are " Cardsharps " by Caravaggio the backgammon board is in the lower left and " The Triumph of Death " by Pieter Bruegel the Elder the backgammon board is in the lower right.
In the 16th century, Elizabethan laws and church regulations prohibited playing tables, but by the 18th century, backgammon was popular among the English clergy.
In English, the word "backgammon" is most likely derived from "back" and Middle English " gamen ", meaning "game" or "play". The earliest use documented by the Oxford English Dictionary was in The most recent major development in backgammon was the addition of the doubling cube.
The popularity of backgammon surged in the mids, in part due to the charisma of Prince Alexis Obolensky who became known as "The Father of Modern Backgammon".
He also established the World Backgammon Club of Manhattan, devised a backgammon tournament system in , then organized the first major international backgammon tournament in March , which attracted royalty, celebrities and the press.
Cigarette, liquor and car companies began to sponsor tournaments and Hugh Hefner held backgammon parties at the Playboy Mansion.
Board and committee members include many of the top players, tournament directors and writers in the worldwide backgammon community.
From Wikipedia, the free encyclopedia. One of the oldest board games for two players. For the film, see Backgammon film. For the jazz album, see Backgammon album.
A backgammon set, consisting of a board, two sets of 15 checkers, two pairs of dice, a doubling cube, and dice cups.
Play media. Main article: Tables board game. This section may be confusing or unclear to readers. In particular, The picture is incorrect because it does not take into account that when rolling doubles, a given distance may be traveled using the rolled number 3 or 4 times.
Please help us clarify the section. There might be a discussion about this on the talk page. November Learn how and when to remove this template message.
See also: List of World Backgammon champions. See also: Nard game. The Metropolitan Museum of Art Bulletin.
New Series 1 9 : — Hacker Art Books. Backgammon For Dummies.
Backgammon Spielregeln Video
If you enjoy playing a good chess game but don't have as much time to play as you would like, playing backgammon online will be a fun alternative.
Backgammon is played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each.
The quantrants are called 1 player's home board, 2 player's outer board, 3 opponent's home board, and 4 opponent's outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar.
Figure 1. A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
Object of the Game. The object of the game is move all your checkers into your own home board and then bear them off. The first player to bear off all of their checkers wins the game.
Figure 2. Direction of movement of White's checkers. Red's checkers move in the opposite direction. Movement of the Checkers. To start the game, each player throws a single die.
This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers.
The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers.
A player must have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.Bearing Link. Namespaces Article Talk. Dies bestimmt sowohl den ersten Spieler als here die https://ilektroniko-tsigaro.co/casino-online-free-movie/new-york-hd.php ihm zu ziehenden Augen. This section may be confusing source unclear to readers. There is no doubling cube. To start the game, each player throws a single die. Would you like to play another game with the same players? Jeder würfelt mit zwei Würfeln Das erledigt wie immer natürlich Brettspielnetz. In diesem Artikel lernst du, wie Backgammon funktioniert. Jeder würfelt mit zwei Würfeln Das erledigt wie immer natürlich Brettspielnetz. Alle anderen Regeln sind wie beim normalen Backgammon. Für Verdopplungen gilt also: Solange der Würfel auf check this out 64 in der Mitte liegt, können beide Spieler doppeln, danach jeweils nur der Https://ilektroniko-tsigaro.co/online-live-casino/online-texas-holdem.php, in dessen Besitz auf dessen Seite der Doppler ist. Geschlagene Steine werden in die Brettmitte auf die Bar gesetzt. Backgammon-Turniere werden zumeist nach dem K. Jahrhundert v. Der Spieler, go here die höhere Augenzahl gewürfelt hat, continue reading. Wenn noch nicht verdoppelt wurde, steht beiden Spielern die Möglichkeit offen, dem Gegner ein Doppel anzubieten. Sie können nur auf offene Felder gesetzt werden. In Venlo Turnieren ist die Verwendung von Würfelbechern zwingend vorgeschrieben. Sieger des Matches ist der Spieler, der als erster die gegebene Punktezahl erreicht oder übertrifft. Ab einem bestimmten Wert ist weiteres Verdoppeln sinnlos, weil der Sieger des einzelnen Spiels auch Backgammon Spielregeln continue reading ganze Match gewinnen wird. Die jeweiligen Home-Boards bzw. Wer sich schlagen lässt, verliert bei Backgammon also wertvolle Zeit. Wer zuerst alle 15 Steine aus finden Erbsen Spielothek Beste in Homebereich herausnehmen konnte, hat das Backgammon-Spiel gewonnen. Nach dem Eröffnungswurf würfeln beide Spieler abwechselnd mit je Backgammon Spielregeln Würfeln. Er darf seine Steine um die Augenzahl beider Würfel vorrücken. Bereits die Römer spielten einen Vorgänger mit drei Würfeln. Wenn ein Spieler einen unzulässigen Zug ausführt, kann der Gegner verlangen, dass stattdessen ein legaler Zug gemacht wird. Wenn einer der Spieler glaubt, dass er https://ilektroniko-tsigaro.co/online-live-casino/online-casino-echtgeld-startguthaben-ohne-einzahlung.php wird, kann er, dem Gegner den Dopplerwürfel anbieten. Diese kann man auch als Backgammon-Variationen bezeichnen. Gewinnt jedoch der Kapitän, so muss sich der geschlagene Mann in der Box am Ende des Teams einreihen, der siegreiche Kapitän wird neuer Mann in der Box, der erste Berater wird Kapitän, die übrigen Mitglieder des Teams rücken um einen Rang auf.
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